The world does not wait for disasters either. The game follows GDACS — the EU and UN disaster alert system — and turns earthquakes, cyclones, floods and volcanoes into jobs: medical supplies and relief into the affected area.
Humanitarian Air Service
The aircraft come from the Humanitarian Air Service — the smallest type that can do the mission: anything from a helicopter to a cargo 777, depending on the load, the distance and where it can land — with no lease and no fuel to pay for one mission. Players with only the default aircraft of X-Plane 12 or MSFS 2024 choose that and get one of those, even a helicopter for an airport no aeroplane can land at. The aircraft start from the real UN humanitarian depots: Brindisi, Dubai, Accra, Panama, Kuala Lumpur, Las Palmas. The ferry flight from the depot into the area is part of the mission: fly it yourself and you get a ferry bonus with the delivery; rather not fly empty, and the HAS transports the aircraft — the mission then pays only the tariff.
A mission has three phases — rescue → survival → recovery — each with different jobs: rescue teams, evacuation and medical supplies first, then food, water, shelter and fuel, reconstruction last. Every event has a need in tonnes and a progress bar every carrier contributes to; airports in the area may have a shortened runway, no fuel, or be closed at night.
It pays less than commercial cargo, but humanitarian reputation grows — it decides how big a mission the HAS trusts you with — and milestones earn badges. Closed missions go into the hall of fame with those who delivered the most. You book the job on the board like any other; the aircraft is requested in its detail.
How a mission runs, step by step
GDACS declares an event — the game sees it within the hour, sets the need in tonnes and posts the first-phase jobs.
You book a job (reputation 30 is enough), request an HAS aircraft — with only the default aircraft of your simulator you pick X-Plane 12 or MSFS 2024 — and fly it yourself; an AI pilot cannot take a mission.
You dispatch the ferry flight from the depot empty in Dispatch and get a bonus for it with the delivery — or let the HAS transport the aircraft and the bonus is forfeited. In the area you watch the runway, the fuel and the night; where only a helicopter can land today, the board shows a tag.
Delivery: pay by tariff, worldwide and humanitarian reputation, tonnes into the progress and the leaderboard.
With the tonnes the phase moves on: rescue → survival → recovery. A closed mission goes into the hall of fame.
After the mission the aircraft goes back to the depot — or on to the next company.
Humanitarian missions in the game. The World screen: your humanitarian balance (reputation, tonnes, badges, notifications), below it the running events — alert level, phase, need in tonnes and how much has been delivered, what is carried now, airports in the area and their state, HAS depots with distance and free aircraft. One click and the board is loaded at the right airport.
Event jobs on the board. Their own group at the top with the phase and progress; the chip says what is carried; the job detail shows the state of the destination airport and warns when there is no fuel there. “Request an HAS aircraft” assigns the smallest aircraft that can do the mission — no rent, no fuel cost, the ferry flight from the depot is part of the mission.
Event detail. Sources with links (here GDACS and NASA EONET merged into one mission), phase, need and progress, what is carried now, airports in the area with runway, fuel and night status, the six HAS depots by distance with their free aircraft, the company leaderboard — and buttons straight to the board or for an aircraft.
Humanitarian missions
The world does not wait for disasters either. The game follows GDACS — the EU and UN disaster alert system — and turns earthquakes, cyclones, floods and volcanoes into jobs: medical supplies and relief into the affected area.
Humanitarian Air Service
The aircraft come from the Humanitarian Air Service — the smallest type that can do the mission: anything from a helicopter to a cargo 777, depending on the load, the distance and where it can land — with no lease and no fuel to pay for one mission. Players with only the default aircraft of X-Plane 12 or MSFS 2024 choose that and get one of those, even a helicopter for an airport no aeroplane can land at. The aircraft start from the real UN humanitarian depots: Brindisi, Dubai, Accra, Panama, Kuala Lumpur, Las Palmas. The ferry flight from the depot into the area is part of the mission: fly it yourself and you get a ferry bonus with the delivery; rather not fly empty, and the HAS transports the aircraft — the mission then pays only the tariff.
A mission has three phases — rescue → survival → recovery — each with different jobs: rescue teams, evacuation and medical supplies first, then food, water, shelter and fuel, reconstruction last. Every event has a need in tonnes and a progress bar every carrier contributes to; airports in the area may have a shortened runway, no fuel, or be closed at night.
It pays less than commercial cargo, but humanitarian reputation grows — it decides how big a mission the HAS trusts you with — and milestones earn badges. Closed missions go into the hall of fame with those who delivered the most. You book the job on the board like any other; the aircraft is requested in its detail.
How a mission runs, step by step
Humanitarian missions in the game. The World screen: your humanitarian balance (reputation, tonnes, badges, notifications), below it the running events — alert level, phase, need in tonnes and how much has been delivered, what is carried now, airports in the area and their state, HAS depots with distance and free aircraft. One click and the board is loaded at the right airport.
Event jobs on the board. Their own group at the top with the phase and progress; the chip says what is carried; the job detail shows the state of the destination airport and warns when there is no fuel there. “Request an HAS aircraft” assigns the smallest aircraft that can do the mission — no rent, no fuel cost, the ferry flight from the depot is part of the mission.
Event detail. Sources with links (here GDACS and NASA EONET merged into one mission), phase, need and progress, what is carried now, airports in the area with runway, fuel and night status, the six HAS depots by distance with their free aircraft, the company leaderboard — and buttons straight to the board or for an aircraft.
Based on the AirEconomy front page. Post questions in this thread.