Pinned topic Mission BETA2.99.24 — what's new

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A big release after the autumn audit. A lot changes at once, so a new season starts: scores, ranks, credits and web statistics are reset to zero for everyone.

New season and your account

  • Score, credits, rank and settings are now tied to your DCS account, not your nickname. Changing your nickname loses nothing, and nobody can take your points by using your nickname.
  • Ranks are reachable: Lieutenant from 500 points, General from 35,000.
  • Links to web accounts were kept. Pilot profile addresses on the website changed; old links redirect.

What's new in the game

  • Zone battles. Six contested places on the map are fought over by ground units of both sides. Red can capture a zone and Blue can take it back. You don't take part and there are no points for it — but the fighting makes work for you: battle casualties become CASEVAC missions, and a lost zone near a hospital makes rescues nearby more dangerous. Check !zones and the F10 map.
  • Real searching. Survivors and wrecks are no longer shown on the F10 map, and the map shows only your own aircraft. You search by smoke, flares and the beacon. In an unexplored area you only get a sector; flying within 3 km below 1,500 m reveals the exact position.
  • Morning and evening. The mission alternates between a morning and an evening start, and the weather differs on every restart.
  • A second AI rescue helicopter. AI helicopters are reserved for rescues and no longer fight fires.
  • Night is more dangerous. At night there is a higher chance of enemies at a rescue (about 40% more).
  • The server default language is now English. Czech can be switched on once with !lang cz (or F10 → SERVER); it is remembered for your account.
  • Linking with the website is visible right away: the welcome message and !help now explain how to link your pilot with your simulators.cz account (!web link CODE).
  • Radio sounds for new missions, deliveries and warnings.
  • Life on the map: convoys, ambulances and civilian traffic.
  • Caucasus: two new slots (a second Mi-8MT and a second UH-1H), two CH-47Fs are now logistics slots, and wildfires have their own zones.

Rule changes

  • Supplies come only through logistics (depots, crates, hubs). Landing at a hospital without cargo no longer refills anything, and the virtual sling load from F10 is gone.
  • A mission nobody started that expired no longer counts as a failure. Morale slowly returns to the middle by itself.
  • The penalty for losing a helicopter with patients is capped at −100 points.
  • Building a FOB costs a third (300 units in total).
  • Escorting an attacked convoy: +40 points to every helicopter within 3 km on arrival.
  • A fire with no firefighter in a [FIRE] slot won't spread to a village and burns out after 40 minutes.
  • A hospital is damaged only by a real heavy-weapon hit, not by a helicopter crash or gunfire nearby.
  • Replies to your F10 clicks, loading progress, maintenance and !score go only to you, not to the whole coalition.
  • Logistics difficulty, wave reset and starting a training fire are admin-only. A mobile FARP can be removed only by whoever built it.

Fixed

  • The live map on the website no longer shows players and missions from an empty server.
  • Hospital counters (admitted, released) finally count.
  • The AI rescue helicopter respawns after being lost.
  • Pilot skill level is no longer stuck at "Novice".

The pilot guide is updated. How to connect and server status: https://simulators.cz/en/server

This is a lot of change at once and its first time in live operation. Please post feedback and bugs in this thread.