📌 Game news — build 103 (9 November 2026)

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What's new

  • Aerial firefighting (X-Plane). Real large wildfires from NASA FIRMS satellites are in the game as a shared world. Join with your own firefighting aircraft, or take a state DHC-515 or AT-802F for free from one of the bases (Elefsina, Ciampino, Torrejón, Nîmes, Zadar, Québec, McClellan). The state pays for the intensity you knock down and for every hotspot you put out, and what you extinguish disappears for everyone. You need tracker 0.9.0 and the Wildfire plugin with the AirEconomy module: Wildfire-0.9.0-aireconomy.zip (unzip into your X-Plane folder). The tracker's "Firefighting" checklist tells you whether everything is in place.
  • Small airport management. Holders of a lot with a facility at an airport get a share of the fees carriers pay there. One manager may extend opening hours and, with a fire crew, charge a surcharge to aircraft over 5.7 t. The manager title can be sold or auctioned.
  • Pilot wanted. A company can post a single flight, and even a player without a company can fly it for a fixed wage. The earnings wait until they found a company. Simulated carriers post offers too.
  • Alliances: a notice board and joint tenders.
  • Pocket dispatcher: on a phone the game switches to a compact view for the essentials.
  • Push notifications to your browser and phone.
  • Day plan, company story and a public flight page you can share.
  • Search across the whole game (Ctrl+K).
  • Tu-154B-2 in the aircraft catalog.

Fixes and changes

  • Protection against shifting money between related companies (fair trade).
  • Lots of defunct companies go to auction. If you stay away for a long time, you get an e-mail in time before your company would be dissolved.
  • Alliance invitations can now be declined, and links in notifications lead to the right place.

Send feedback and bugs to the Bug reports subforum.