A fix release: drawing vineyards, hop yards and orchards no longer waits for the plants to be generated.
What's new
Draw without waiting – a finished area is released straight away and stays visible, plants are generated in a queue, and you can draw more areas and keep working meanwhile. The scatter then appears as a single Undo step.
Plants prepare themselves – after starting, Studio prepares the atlases of vineyards, hops and all orchards in the background at a lower priority. It takes about 20 minutes, resumes after a restart, and the status bar shows the progress, for example "Preparing plants: 5 of 31".
Faster first placement – with the atlases ready, an apple tree goes into a project in about a minute, hops and grapevines in about 15 seconds, and another area of the same kind instantly.
Atlases are recalculated only when needed – when plants change in a new Studio version. They take about 1.2 GB in the cache folder and do not count towards the texture cache limit.
Good to know
The export waits: while plants are being generated it warns you and does not start, so no areas go missing from the scenery.
Fields are still generated the old way, the area stays in drawing mode during generation.
The known limitations of 0.13.0-beta still apply: apple trees bloom from mid-March, they are heavy on performance, and hops look too bright green from far away.
The licence agreement is unchanged. Please send feedback and bug reports here in the forum or to RFstudio@simulators.cz.
RF Studio 0.13.1-beta
A fix release: drawing vineyards, hop yards and orchards no longer waits for the plants to be generated.
What's new
Good to know
The licence agreement is unchanged. Please send feedback and bug reports here in the forum or to RFstudio@simulators.cz.