You fly in the simulator. The company grows for real.
You start with a rented Cessna and twenty-five thousand dollars. Jobs flow from real demand, fuel costs money, the bank keeps a credit rating and your rivals have plans of their own. You are paid for what you actually flew — and a worn aircraft breaks down in the cockpit itself.
Who it is for: A closed server for the simulators.cz community. The admin creates your account — here is how.
No plugin in the simulator
AI pilots fly while you are offline
Czech and English, on a monitor and on a phone
What it is
Know FSEconomy or Air Hauler? This is the same place, but with an economy that bites: money has a counterparty, every number can be explained, and players make trouble for each other, not against a random generator.
A world that does not wait
72,550 airports with runways, towers and customs. Jobs are not random — they flow from population and distance (4.7 million demand edges), so Prague–Munich carries passengers and a bush strip in Canada carries cargo. Seasonal peaks, handling strikes, closed airspace. The world tick runs every few minutes whether you play or sleep.
A company you run
Rental → your own aircraft → AI pilots who fly in real time while you are offline → a base with a hangar and a fuel depot → a factory in an industrial zone. Double-entry books, a bank with a credit rating, insurance, A/B/C/D checks and deferred defects. Tenders, slots at big airports, alliances.
Flying that counts
The tracker reads the simulator without a plugin and sends a signed track. The server recomputes it: block time, fuel burn, landing, route adherence. You are paid for what you actually flew — and a sightseeing tour over a castle only counts if you really flew over it.
Help where something happened
Competitions and leaderboards
Failures you get to fly
Wear is not just a number in a table. The game rolls a failure at dispatch and the tracker injects it into X-Plane or MSFS at the right minute: an engine quits, the pitot tube blocks, a generator stops supplying power. Fly on, turn back or divert — a diversion because of a failure is accepted. Money is decided by the plan on the server, not by the state of the simulator, so switching a failure off does not pay.
How it plays
Four steps from a job to the money. Every dollar the company earns comes through here — and each step shows the screen it happens on.
Have something to fly — Every larger airport has a rental desk. You pick how long to block the aircraft (2 to 20 hours) — nobody else gets it in that window. Nothing is paid up front; the rent is charged after each flight by the actual flight time. You fly a rented aircraft yourself, and whatever fuel the tanks are down on return is charged to you. Your own aircraft comes later — from a dealer, from the used market, or at auction — and only your own aircraft are flown by AI pilots. blocked for 2–20 h · rent charged after the flight · AI pilots only on your own aircraft
Take a job — The board shows what leaves from here. Passengers, cargo, medical supplies, a sightseeing tour over castles and lakes — and short hops to nearby airports with one or two passengers, work for a light aircraft. A booking holds it for you. from two passengers to a grass strip up to 306 out of a hub
Dispatch and fly — Dispatch first opens a briefing: route and course, weather at both ends, runway state, cargo with deadlines, fuel with refuelling, and the money that leaves right away. Only the button in it dispatches the flight. Bookings to several destinations are flown as one flight with stopovers: at each stop the jobs for it are unloaded and paid and whatever waits there for the route is picked up. Then start the tracker and sit down in the simulator at the departure airport — the tracker finds the flight by itself, loads fuel and payload in X-Plane and records from stand to stand. You do not have to be online in flight: without a connection it records into a queue and sends it when the connection is back. Something can go wrong on the way: a failure the game rolled really happens in the simulator. LKTB → EDDP · 219 nm · block 1 h 4 min · due now $0
Get paid — After landing and a minute parked the tracker closes the flight and the server recomputes it and pays out. Block time and rental hours come from the flight times, not from when it was sent. Money goes into the books, wear onto the components, reputation into the region. And the next job is already waiting. revenue $14,860 − costs $8,210 = +$6,650 · flight score 92/100
Playing five hours a week? You progress. Ten hours a day? The calendar slows you down — delivery lead times, credit history, regional reputation — not the hours. An airliner can be bought, but not in a month.
Job board. What leaves this airport, where, for how much and by when — long routes and local jobs to nearby airports, small and large alike. Large airports refresh it every hour, grass strips about twice a day. The “only what the selected aircraft can carry” filter hides what you have no plane for — fuel in the tanks and takeoff weight included.
The briefing. Route and heading, weather at both ends, runway length, the load with its deadline, fuel with tankering and the money that leaves right away. Only the button in it dispatches the flight.
Flight debrief. The real track from the tracker on a radar, plan against actual, fuel, a 118 ft/min and 1.18 g touchdown, the score by component and the anti-cheat verdict. Every number of the payout can be explained.
What is in the game
A real world — OurAirports, GeoNames, NOAA METARs; 1.8 million points of interest for sightseeing flights in 246 countries, including helicopter tours from heliports.
An economy with a counterparty — double-entry books, commissions, taxes, depreciation, insurance premiums, loans with a rating and collateral, a starter line for new companies.
A board that knows what you fly — jobs scale with the airport: from two people to a grass strip up to a hundred tonnes out of a hub. Business and VIP charters are paid for the whole aircraft and only a matching cabin may carry them (pressurised, or a business jet); hubs keep reserved heavy-cargo slots for freighters. An emptied airport offers less work, a busy one more.
Aircraft that age — 57 types from the Piper Cub to the Boeing 747-8 with a full type sheet (30 figures) and a list of 199 simulator aircraft, default, free and paid; components, failures you feel in the simulator, MEL, checks, insurance claims, a used market and auctions. An old aircraft is cheap to buy and dear to run: maintenance and failure rates rise with age, old jet types pay for noise, and the airframe has a finite life.
Crew — hired pilots with ratings, fatigue and flight-time limits; they fly in real time, even while you sleep. Rotations give them a route, and type training with the price and duration shown up front moves them to bigger aircraft.
Bases and production — lots at airports and in industrial zones, hangars, fuel depots, workshops with spare parts, FBO routes, factories, a player commodity market and consignments by air to your own bases. Skip the rent and the lot goes to auction.
Depth — long-term contracts and sealed tenders, slots at congested airports, alliances, weather and diversions with evidence, world events, reputation by region.
Fair play — the tracker sends signed telemetry, the server recomputes it, a suspicious flight goes to the admin for review. The client is never trusted.
A company, not an account — owner, director, dispatcher, accountant, pilot and observer roles; several people in one company, one person in several.
Competitions and special events — weekend, weekly and monthly competitions, fly-ins, shared goals, alliance against alliance and special jobs; prizes of money, an aircraft, a badge, a title or a voucher after the admin’s check.
Statistics and leaderboards — pilots, alliances, airports and routes for a week, a month, a quarter and all time; your own numbers with a trend. The whole game in Czech and English.
What it looks like
Real game screens; the data belongs to a sample company on the test server.
Aircraft and operations. Your own fleet with fuel and refuelling, bookings with deadlines and flights under way. The button at the bottom opens the pre-dispatch briefing.
Logbook. Every flight with its result, score and time. Voided and aborted flights stay — a company’s history is never erased.
The whole route. 4,014 nm from Prague to Chengdu as a great circle. The world is complete — 72,550 airports, no starter region you cannot leave.
Finance. Income statement, balance sheet and general ledger down to the line. The bank rating is computed from the books — it cannot be inflated by anything but earnings.
Fleet. Aircraft with status filters on the left, the detail in tabs on the right. The icon and the bar show the worst component before anyone asks about it.
Market. New aircraft from the dealer, used ones, auctions, player listings. Buy on credit with the purchased aircraft as collateral.
World. Weather from real METARs with runway wind and diversion risk; events that move demand and prices — a seasonal peak, a handling strike, closed airspace. NOTAMs close and shorten runways, and small airports keep opening hours.
Statistics. My numbers over twelve weeks: revenue, hours, average landing and reputation. Next to them small leaderboards with my place.
How to start
The server is closed — ask for an account in the thread Registration: how to get an account in Registration & access. Then enter the game, download the tracker and fly.
aireconomy.simulators.cz
You fly in the simulator. The company grows for real.
You start with a rented Cessna and twenty-five thousand dollars. Jobs flow from real demand, fuel costs money, the bank keeps a credit rating and your rivals have plans of their own. You are paid for what you actually flew — and a worn aircraft breaks down in the cockpit itself.
Who it is for: A closed server for the simulators.cz community. The admin creates your account — here is how.
What it is
Know FSEconomy or Air Hauler? This is the same place, but with an economy that bites: money has a counterparty, every number can be explained, and players make trouble for each other, not against a random generator.
A world that does not wait
72,550 airports with runways, towers and customs. Jobs are not random — they flow from population and distance (4.7 million demand edges), so Prague–Munich carries passengers and a bush strip in Canada carries cargo. Seasonal peaks, handling strikes, closed airspace. The world tick runs every few minutes whether you play or sleep.
A company you run
Rental → your own aircraft → AI pilots who fly in real time while you are offline → a base with a hangar and a fuel depot → a factory in an industrial zone. Double-entry books, a bank with a credit rating, insurance, A/B/C/D checks and deferred defects. Tenders, slots at big airports, alliances.
Flying that counts
The tracker reads the simulator without a plugin and sends a signed track. The server recomputes it: block time, fuel burn, landing, route adherence. You are paid for what you actually flew — and a sightseeing tour over a castle only counts if you really flew over it.
Help where something happened
Competitions and leaderboards
Failures you get to fly
Wear is not just a number in a table. The game rolls a failure at dispatch and the tracker injects it into X-Plane or MSFS at the right minute: an engine quits, the pitot tube blocks, a generator stops supplying power. Fly on, turn back or divert — a diversion because of a failure is accepted. Money is decided by the plan on the server, not by the state of the simulator, so switching a failure off does not pay.
How it plays
Four steps from a job to the money. Every dollar the company earns comes through here — and each step shows the screen it happens on.
Playing five hours a week? You progress. Ten hours a day? The calendar slows you down — delivery lead times, credit history, regional reputation — not the hours. An airliner can be bought, but not in a month.
Job board. What leaves this airport, where, for how much and by when — long routes and local jobs to nearby airports, small and large alike. Large airports refresh it every hour, grass strips about twice a day. The “only what the selected aircraft can carry” filter hides what you have no plane for — fuel in the tanks and takeoff weight included.
The briefing. Route and heading, weather at both ends, runway length, the load with its deadline, fuel with tankering and the money that leaves right away. Only the button in it dispatches the flight.
Flight debrief. The real track from the tracker on a radar, plan against actual, fuel, a 118 ft/min and 1.18 g touchdown, the score by component and the anti-cheat verdict. Every number of the payout can be explained.
What is in the game
What it looks like
Real game screens; the data belongs to a sample company on the test server.
Aircraft and operations. Your own fleet with fuel and refuelling, bookings with deadlines and flights under way. The button at the bottom opens the pre-dispatch briefing.
Logbook. Every flight with its result, score and time. Voided and aborted flights stay — a company’s history is never erased.
The whole route. 4,014 nm from Prague to Chengdu as a great circle. The world is complete — 72,550 airports, no starter region you cannot leave.
Finance. Income statement, balance sheet and general ledger down to the line. The bank rating is computed from the books — it cannot be inflated by anything but earnings.
Fleet. Aircraft with status filters on the left, the detail in tabs on the right. The icon and the bar show the worst component before anyone asks about it.
Market. New aircraft from the dealer, used ones, auctions, player listings. Buy on credit with the purchased aircraft as collateral.
World. Weather from real METARs with runway wind and diversion risk; events that move demand and prices — a seasonal peak, a handling strike, closed airspace. NOTAMs close and shorten runways, and small airports keep opening hours.
Statistics. My numbers over twelve weeks: revenue, hours, average landing and reputation. Next to them small leaderboards with my place.
How to start
The server is closed — ask for an account in the thread Registration: how to get an account in Registration & access. Then enter the game, download the tracker and fly.