Moving supplies between depots (SUPPLY_DEPOT_*), hospitals and the hub. Types: RESUPPLY, BLOOD_RUN, FUEL_RUN, MEDEVAC,
PERSONNEL, CONVOY_AIR, AIRDROP, ESCORT, HUB_RUN, RELAY…
Loading at a depot
Fly to the depot (guidance message within 600 m) → land within 50 m, 40 s on the ground = loaded (autoload).
Sling/rope: hover over the depot up to 20 m to lift a physical crate (canCargo static) — you can see it.
Dynamic cargo (CH-47, C-130): load the crate manually via F8 → Ground Crew (getCargosOnBoard). Realistic.
(These types also support autoload if the admin leaves it on.)
Delivery and reward
Fly to the target, land within 350 m / 40 s (or airdrop: 80–500 m AGL, ≤80 m/s, 8 s hover over the target).
Time bonus: measured from loading and relative to route length (fast flight vs expected time = ×1.5/×1.25; slow ×0.75). Plus +3 pts/km of route (cap +90) — micro-hops don't pay.
Points by type: BLOOD_RUN 100, ESCORT 80, CONVOY_AIR 70, FUEL/MEDEVAC 60, RESUPPLY 50…
LOGISTICS (flown by SAR and FIRE)
Moving supplies between depots (
SUPPLY_DEPOT_*), hospitals and the hub. Types: RESUPPLY, BLOOD_RUN, FUEL_RUN, MEDEVAC, PERSONNEL, CONVOY_AIR, AIRDROP, ESCORT, HUB_RUN, RELAY…Loading at a depot
getCargosOnBoard). Realistic. (These types also support autoload if the admin leaves it on.)Delivery and reward
Fly to the target, land within 350 m / 40 s (or airdrop: 80–500 m AGL, ≤80 m/s, 8 s hover over the target). Time bonus: measured from loading and relative to route length (fast flight vs expected time = ×1.5/×1.25; slow ×0.75). Plus +3 pts/km of route (cap +90) — micro-hops don't pay. Points by type: BLOOD_RUN 100, ESCORT 80, CONVOY_AIR 70, FUEL/MEDEVAC 60, RESUPPLY 50…
Capacity / fuel
Cargo has weight (blood 300 · meds 400 · fuel 1200 kg…). Watch your fuel — 25 % warning, 10 % critical.
Based on the pilot guide (mission BETA2.99.21). Post your questions and experience in this thread.